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» Interactive Virtual Humans in Real-Time Virtual Environments
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117
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HAPTICS
2003
IEEE
15 years 9 months ago
Simulating Side Slopes on Locomotion Interfaces Using
This paper describes the biomechanical experimental validation of simulating side slope during walking on a treadmill style locomotion interface. The side slope effect is achieved...
Torso Forces, John M. Hollerbach, Damaso Checcacci...
156
Voted
SIGGRAPH
1996
ACM
15 years 7 months ago
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking
Accurate registration between real and virtual objects is crucial for augmented reality applications. Existing tracking methods are individually inadequate: magnetic trackers are ...
Andrei State, Gentaro Hirota, David T. Chen, Willi...
132
Voted
UM
2007
Springer
15 years 9 months ago
Inducing User Affect Recognition Models for Task-Oriented Environments
Accurately recognizing users’ affective states could contribute to more productive and enjoyable interactions, particularly for task-oriented learning environments. In addition t...
Sunyoung Lee, Scott W. McQuiggan, James C. Lester
145
Voted
CIA
2006
Springer
15 years 7 months ago
Using Electronic Institutions to Secure Grid Environments
As the technical infrastructure to support Grid environments matures, attention must be focused on integrating such technical infrastructure with technologies to support more dynam...
Ronald Ashri, Terry R. Payne, Michael Luck, Mike S...
151
Voted
HCSE
2010
15 years 2 months ago
The APEX Framework: Prototyping of Ubiquitous Environments Based on Petri Nets
Abstract. The user experience of ubiquitous environments is a determining factor in their success. The characteristics of such systems must be explored as early as possible to anti...
José Luís Silva, Óscar R. Rib...