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» Interactive Virtual Humans in Real-Time Virtual Environments
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141
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WWW
2006
ACM
16 years 4 months ago
Invisible participants: how cultural capital relates to lurking behavior
The asymmetry of activity in virtual communities is of great interest. While participation in the activities of virtual communities is crucial for a community's survival and ...
Vladimir Soroka, Sheizaf Rafaeli
JCDL
2004
ACM
181views Education» more  JCDL 2004»
15 years 9 months ago
The 3D vase museum: a new approach to context in a digital library
We present a new approach to displaying and browsing a digital library collection, a set of Greek vases in the Perseus digital library. Our design takes advantage of three-dimensi...
Horn-yeu Shiaw, Robert J. K. Jacob, Gregory R. Cra...
124
Voted
EICS
2009
ACM
15 years 10 months ago
Edit, inspect and connect your surroundings: a reference framework for meta-UIs
Discovering and unlocking the full potential of complex pervasive environments is still approached in application-centric ways. A set of statically deployed applications often deļ...
Geert Vanderhulst, Daniel Schreiber, Kris Luyten, ...
CHI
2005
ACM
16 years 3 months ago
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
Kher Hui Ng, Steve Benford, Boriana Koleva
CHI
2006
ACM
15 years 9 months ago
Fitster: social fitness information visualizer
We present Fitster, a social visualization interface that supports fitness motivation among busy people struggling to exercise. Among our pilot group of busy graduate students, we...
Noor Ali-Hasan, Diana Gavales, Andrew Peterson, Ma...