We investigated the haptic cuing of visual attention using spatially-predictive (75% valid) and spatiallynonpredictive (25%) haptic cues. The participants performed a visual chang...
Chanon M. Jones, J. Jay Young, Rob Gray, Charles S...
Our goal is the production of highly accurate photorealistic descriptions of the 3D world with a minimum of human interaction and increased computational efficiency. Our input is...
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
We investigated people’s ability to report the shape and scale of a spatial layout after sparse contact, without vision. We propose that the initial representation of sparsely c...
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...