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HAPTICS
2007
IEEE
15 years 7 months ago
An Eyetracker Study of the Haptic Cuing of Visual Attention
We investigated the haptic cuing of visual attention using spatially-predictive (75% valid) and spatiallynonpredictive (25%) haptic cues. The participants performed a visual chang...
Chanon M. Jones, J. Jay Young, Rob Gray, Charles S...
3DIM
2005
IEEE
15 years 7 months ago
Semi-Automatic Range to Range Registration: A Feature-Based Method
Our goal is the production of highly accurate photorealistic descriptions of the 3D world with a minimum of human interaction and increased computational efficiency. Our input is...
Chen Chao, Ioannis Chao
HUC
2005
Springer
15 years 7 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
105
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HAPTICS
2003
IEEE
15 years 6 months ago
How Well Can We Encode Spatial Layout from Sparse Kinesthetic Contact?
We investigated people’s ability to report the shape and scale of a spatial layout after sparse contact, without vision. We propose that the initial representation of sparsely c...
Roberta L. Klatzky, Susan J. Lederman
GAMEON
2000
15 years 2 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor