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VR
2010
IEEE
139views Virtual Reality» more  VR 2010»
15 years 4 months ago
Buttonless clicking: Intuitive select and pick-release through gesture analysis
Clicking is a key feature any interaction input system needs to provide. In the case of 3D input devices, such a feature is often difficult to provide (e.g. vision-based, or trac...
Ali Choumane, Géry Casiez, Laurent Grisoni
HCI
2009
15 years 3 months ago
Accessing e-Learning Systems via Screen Reader: An Example
The evolution of the Information and Communication Technology (ICT) and the rapid growth of the Internet have impelled the pervasive diffusion of e-Learning systems. This is a grea...
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporin...
143
Voted
IROS
2006
IEEE
100views Robotics» more  IROS 2006»
15 years 11 months ago
Toward Interactive Reaching in Static Environments for Humanoid Robots
— Reaching is a critical task for humanoid robots, requiring the application of state-of-the-art algorithms for motion planning and inverse kinematics. Practical algorithms for s...
Evan Drumwright, Victor Ng-Thow-Hing
ISMIR
2005
Springer
159views Music» more  ISMIR 2005»
15 years 11 months ago
Ringomatic: A Real-Time Interactive Drummer Using Constraint-Satisfaction and Drum Sound Descriptors
We describe a real-time musical agent that generates an audio drum-track by concatenating audio segments automatically extracted from pre-existing musical files. The drum-track c...
Jean-Julien Aucouturier, François Pachet
JSSPP
1995
Springer
15 years 9 months ago
The Interaction between Memory Allocation and Adaptive Partitioning in Message-Passing Multicomputers
Abstract. Most studies on adaptive partitioning policies for scheduling parallel jobs on distributed memory parallel computers ignore the constraints imposed by the memory requirem...
Sanjeev Setia