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SIGGRAPH
2010
ACM
15 years 8 months ago
Seeing is believing: body motion dominates in multisensory conversations
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters app...
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan
150
Voted
CGF
2010
167views more  CGF 2010»
15 years 2 months ago
Chain Shape Matching for Simulating Complex Hairstyles
Animations of hair dynamics greatly enrich the visual attractiveness of human characters. Traditional simulation techniques handle hair as clumps or continuum for efficiency; howe...
Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoy...
ICPR
2010
IEEE
15 years 2 months ago
A Framework for Hand Gesture Recognition and Spotting Using Sub-gesture Modeling
Hand gesture interpretation is an open research problem in Human Computer Interaction (HCI), which involves locating gesture boundaries (Gesture Spotting) in a continuous video se...
Manavender R. Malgireddy, Jason J. Corso, Sriranga...
VIS
2004
IEEE
204views Visualization» more  VIS 2004»
16 years 6 months ago
Exploration of the Brain's White Matter Pathways with Dynamic Queries
Diffusion Tensor Imaging (DTI) is a magnetic resonance imaging method that can be used to measure local information about the structure of white matter within the human brain. Com...
David Akers, Anthony Sherbondy, Rachel Mackenzie, ...
CHI
2007
ACM
16 years 5 months ago
GUIDe: gaze-enhanced UI design
The GUIDe (Gaze-enhanced User Interface Design) project in the HCI Group at Stanford University explores how gaze information can be effectively used as an augmented input in addi...
Manu Kumar, Terry Winograd