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140
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VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 8 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
3DPVT
2004
IEEE
316views Visualization» more  3DPVT 2004»
15 years 8 months ago
A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...
VISSYM
2007
15 years 6 months ago
Viewpoint Selection for Intervention Planning
Viewpoint selection is crucial for medical intervention planning. The interactive exploration of a scene with 3d objects involves the systematic analysis of several anatomic struc...
Konrad Mühler, Mathias Neugebauer, Christian ...
NIPS
2008
15 years 5 months ago
Effects of Stimulus Type and of Error-Correcting Code Design on BCI Speller Performance
From an information-theoretic perspective, a noisy transmission system such as a visual Brain-Computer Interface (BCI) speller could benefit from the use of errorcorrecting codes....
N. Jeremy Hill, Jason Farquhar, Suzanna Martens, F...
WSCG
2003
177views more  WSCG 2003»
15 years 5 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein