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CVPR
2003
IEEE
16 years 1 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
RT
2004
Springer
15 years 4 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke

Source Code
2556views
16 years 9 months ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...
EICS
2009
ACM
15 years 5 months ago
A toolkit for peer-to-peer distributed user interfaces: concepts, implementation, and applications
In this paper we present a software toolkit for deploying peer-topeer distributed graphical user interfaces across four dimensions: multiple displays, multiple platforms, multiple...
Jérémie Melchior, Donatien Grolaux, ...
ISMAR
2007
IEEE
15 years 5 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas