Sciweavers

1281 search results - page 76 / 257
» Interactive artistic rendering
Sort
View
82
Voted
WSCG
2003
158views more  WSCG 2003»
15 years 2 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
96
Voted
CGF
2008
144views more  CGF 2008»
15 years 24 days ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
101
Voted
VMV
2008
277views Visualization» more  VMV 2008»
15 years 2 months ago
Octahedron Environment Maps
In this paper, we examine the octahedron as a parameterization scheme to represent environment maps in real-time rendering applications. We discuss two projection schemes and show...
Thomas Engelhardt, Carsten Dachsbacher
99
Voted
WSCG
2004
154views more  WSCG 2004»
15 years 2 months ago
Complex Skeletal Implicit Surfaces with Levels of Detail
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hiera...
Aurélien Barbier, Eric Galin, Samir Akkouch...
125
Voted
ICCS
2005
Springer
15 years 6 months ago
MC Slicing for Volume Rendering Applications
Recent developments in volume visualization using standard graphics hardware provide an effective and interactive way to understand and interpret the data. Mainly based on 3d text...
A. Benassarou, Eric Bittar, N. W. John, Laurent Lu...