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CHI
2004
ACM
15 years 9 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
VIS
2006
IEEE
157views Visualization» more  VIS 2006»
15 years 10 months ago
Analyzing Complex FTMS Simulations: a Case Study in High-Level Visualization of Ion Motions
Current practice in particle visualization renders particle position data directly onto the screen as points or glyphs. Using a camera placed at a fixed position, particle motions...
Wojciech Burakiewicz, Robert van Liere
HAPTICS
2009
IEEE
15 years 4 months ago
Role determination in human-human interaction
Physical human-robot interaction can be significantly improved when being aware about the role each partner takes in a joint manipulation task. This holds especially in computer ...
Nikolay Stefanov, Angelika Peer, Martin Buss
73
Voted
IJCAI
2007
14 years 11 months ago
Learning Policies for Embodied Virtual Agents through Demonstration
Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. T...
Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
MM
2006
ACM
96views Multimedia» more  MM 2006»
15 years 3 months ago
Globe4D: time-traveling with an interactive four-dimensional globe
Globe4D is an interactive four-dimensional globe. It is a projection of the Earth’s surface on a physical sphere. The sphere can be freely rotated along all axes, viewed from an...
Rick Companje, Nico M. van Dijk, Hanco Hogenbirk, ...