The computer simulation control problem can be splitted in two parts, namely a local control problem and a global control problem. The local control de nes the \behavior" of ...
In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
: Currently, many models are used to capture functional software requirements. However, the Software Engineering community has faded interaction requirements into the background, d...
This paper describes a new technique for allowing multiple users to haptically interact with a set of deformable slowly-simulated objects in a stable manner. Stability has been ap...
Federico Barbagli, John Kenneth Salisbury Jr., Dom...
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...