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HAPTICS
2003
IEEE
15 years 5 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
ICRA
2006
IEEE
135views Robotics» more  ICRA 2006»
15 years 5 months ago
Reality-based Needle Insertion Simulation for Haptic Feedback in Prostate Brachytherapy
- There is a strong need to improve the tools clinicians use for training in procedures such as prostate brachytherapy where the success rate is directly related to the clinicianâ€...
James T. Hing, Ari D. Brooks, Jaydev P. Desai
BMCBI
2006
137views more  BMCBI 2006»
14 years 12 months ago
INTEGRATOR: interactive graphical search of large protein interactomes over the Web
Background: The rapid growth of protein interactome data has elevated the necessity and importance of network analysis tools. However, unlike pure text data, network search spaces...
Aaron N. Chang, Jason McDermott, Zachary Frazier, ...
ICDM
2010
IEEE
127views Data Mining» more  ICDM 2010»
14 years 9 months ago
Learning Markov Network Structure with Decision Trees
Traditional Markov network structure learning algorithms perform a search for globally useful features. However, these algorithms are often slow and prone to finding local optima d...
Daniel Lowd, Jesse Davis
EUROMICRO
1998
IEEE
15 years 4 months ago
The World Wide Wait: Where Does the Time Go?
The continuing explosive growth of the web has not been matched by an adequate enhancement of the infrastructure on which it depends. Both consumers and producers are often left f...
Colin Allison, Martin Bramley, Jose Serrano