The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
Object motion during camera exposure often leads to noticeable blurring artifacts. Proper elimination of this blur is challenging because the blur kernel is unknown, varies over t...
In this paper we describe a method for the reconstruction and visualization of functional models of monkey brains. Models are built through the registration of high resolution imag...
Fabio Bettio, Francesca Frexia, Andrea Giachetti, ...
In this paper, a new 3D hand posture estimation system using a single camera and 3 interactive systems are introduced. Existing hand gesture recognition systems estimate hand'...