Sciweavers

619 search results - page 85 / 124
» Interactive normal reconstruction from a single image
Sort
View
SI3D
2006
ACM
15 years 3 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
SI3D
2005
ACM
15 years 3 months ago
Adaptive sampling of intersectable models exploiting image and object-space coherence
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
Anders Adamson, Marc Alexa, Andrew Nealen
TOG
2008
196views more  TOG 2008»
14 years 9 months ago
Motion-invariant photography
Object motion during camera exposure often leads to noticeable blurring artifacts. Proper elimination of this blur is challenging because the blur kernel is unknown, varies over t...
Anat Levin, Peter Sand, Taeg Sang Cho, Fréd...
ICIAP
2005
ACM
15 years 10 months ago
3D Functional Models of Monkey Brain Through Elastic Registration of Histological Sections
In this paper we describe a method for the reconstruction and visualization of functional models of monkey brains. Models are built through the registration of high resolution imag...
Fabio Bettio, Francesca Frexia, Andrea Giachetti, ...
TEI
2010
ACM
147views Hardware» more  TEI 2010»
15 years 4 months ago
A robust and accurate 3d hand posture estimation method for interactive systems
In this paper, a new 3D hand posture estimation system using a single camera and 3 interactive systems are introduced. Existing hand gesture recognition systems estimate hand'...
Emi Tamaki