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VRST
2004
ACM
15 years 10 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
VISUALIZATION
2003
IEEE
15 years 10 months ago
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
Sung-Eui Yoon, Brian Salomon, Dinesh Manocha
MIR
2003
ACM
169views Multimedia» more  MIR 2003»
15 years 10 months ago
Design, implementation and testing of an interactive video retrieval system
In this paper we present and discuss the system we developed for the search task of the TRECVID 2002, and its evaluation in an interactive search task. To do this we will look at ...
Georgina Gaughan, Alan F. Smeaton, Cathal Gurrin, ...
VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
15 years 9 months ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
181
Voted
FAST
2004
15 years 6 months ago
Diamond: A Storage Architecture for Early Discard in Interactive Search
This paper explores the concept of early discard for interactive search of unindexed data. Processing data inside storage devices using downloaded searchlet code enables Diamond t...
Larry Huston, Rahul Sukthankar, Rajiv Wickremesing...