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GRAPHITE
2006
ACM
15 years 10 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
CHI
2009
ACM
16 years 4 months ago
SenseableRays: opto-haptic substitution for touch-enhanced interactive spaces
This paper proposes a new haptic interaction system based on optical-haptic substitution. This system combines time-modulated structured light emitted to the workspace and a mobil...
Jun Rekimoto
VC
2008
143views more  VC 2008»
15 years 4 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
VISUALIZATION
1997
IEEE
15 years 8 months ago
Two-phase perspective ray casting for interactive volume navigation
Martin L. Brady, Kenneth K. Jung, H. T. Nguyen, Th...
CGI
2001
IEEE
15 years 7 months ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel