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» Interactive sound synthesis for large scale environments
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VRML
1999
ACM
15 years 2 months ago
The Kinetic Mandala: Audio a-Life in a Web-based 3D Environment
We describe the use of artificial life (genetic) algorithms to generate auditory behaviors within 3D graphical environments. Small, high-quality soundfiles are algorithmically rec...
Maribeth Back, Maureen C. Stone
HPDC
2000
IEEE
15 years 2 months ago
Creating Large Scale Database Servers
The BaBar experiment at the Stanford Linear Accelerator Center (SLAC) is designed to perform a high precision investigation of the decays of the B-meson produced from electron-pos...
Jacek Becla, Andrew Hanushevsky
HPDC
2010
IEEE
14 years 10 months ago
Browsing large scale cheminformatics data with dimension reduction
Visualization of large-scale high dimensional data tool is highly valuable for scientific discovery in many fields. We present PubChemBrowse, a customized visualization tool for c...
Jong Youl Choi, Seung-Hee Bae, Judy Qiu, Geoffrey ...
IROS
2006
IEEE
100views Robotics» more  IROS 2006»
15 years 3 months ago
Sound Localization for Humanoid Robots - Building Audio-Motor Maps based on the HRTF
— Being able to localize the origin of a sound is important for our capability to interact with the environment. Humans can localize a sound source in both the horizontal and ver...
Jonas Hörnstein, Manuel Lopes, José Sa...
CPE
1998
Springer
123views Hardware» more  CPE 1998»
15 years 2 months ago
A Modular and Scalable Simulation Tool for Large Wireless Networks
This paper describes a modular and scalable simulation environment, called GloMoSim, to evaluate end-to-end performance of integrated wired and wireless networks. GloMoSim has been...
Rajive Bagrodia, Mario Gerla