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114
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ATAL
2009
Springer
15 years 10 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
125
Voted
CHI
2009
ACM
16 years 4 months ago
Taking the time to care: empowering low health literacy hospital patients with virtual nurse agents
Ninety million Americans have inadequate health literacy, resulting in a reduced ability to read and follow directions in the healthcare environment. We describe an animated, empa...
Timothy W. Bickmore, Laura M. Pfeifer, Brian W. Ja...
132
Voted
CHI
2004
ACM
16 years 4 months ago
Measuring presence in virtual environments
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
Rod McCall, Shaleph O'Neill, Fiona Carroll
125
Voted
CHI
2001
ACM
16 years 4 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
121
Voted
SOSP
2007
ACM
16 years 17 days ago
DejaView: a personal virtual computer recorder
As users interact with the world and their peers through their computers, it is becoming important to archive and later search the information that they have viewed. We present De...
Oren Laadan, Ricardo A. Baratto, Dan B. Phung, Sha...