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HAPTICS
2009
IEEE
15 years 10 months ago
Haptic rendering of complex deformations through handle-space force linearization
The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...
Carlos Garre, Miguel A. Otaduy
122
Voted
IVA
2009
Springer
15 years 10 months ago
Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations
Currently, applications that focus on providing conversations with virtual humans require extensive work to create robust conversational models. We present a new approach called Hu...
Brent Rossen, Scott Lind, Benjamin Lok
136
Voted
HICSS
2006
IEEE
138views Biometrics» more  HICSS 2006»
15 years 9 months ago
Remembrance of Things Past: Using Maps and Routes to Navigate through Virtual Environment Experiences
Collaborative Virtual Environments (CVEs) show great promise in domains such as education. Instead of using 3D space to weakly imitate physical classrooms, educators can create 3D...
Gustav Verhulsdonck, Clinton Jeffery
118
Voted
VW
2009
Springer
130views Virtual Reality» more  VW 2009»
15 years 8 months ago
Towards a Definition of Virtual Objects Using Partial Differential Equations
—We propose an efficient alternative to commonly used parametric surfaces such as NURBS surfaces for definition of complex geometry in shared virtual spaces. Our mathematical mod...
Hassan Ugail, Gabriela González Castro, Ale...
183
Voted
SI3D
2012
ACM
13 years 11 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...