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ACMACE
2006
ACM
15 years 10 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
HAPTICS
2005
IEEE
15 years 9 months ago
Using Collaborative Haptics in Remote Surgical Training
We describe the design and trial of a remotely conducted surgical master class, using a haptic virtual environment as an integral part of the learning process. In the trial, we li...
Chris Gunn, Matthew A. Hutchins, Duncan Stevenson,...
INTETAIN
2005
Springer
15 years 9 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
VRML
2004
ACM
15 years 9 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro
VLDB
2004
ACM
112views Database» more  VLDB 2004»
15 years 9 months ago
AIDA: an Adaptive Immersive Data Analyzer
In this demonstration, we show various querying capabilities of an application called AIDA. AIDA is developed to help the study of attention disorder in kids. In a different stud...
Mehdi Sharifzadeh, Cyrus Shahabi, Bahareh Navai, F...