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MIG
2009
Springer
15 years 11 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
CCGRID
2006
IEEE
15 years 10 months ago
Integrating the HLA RTI Services with Scilab
This paper describes the integration of the High Level Architecture (HLA), an IEEE standard for distributed interactive simulation, with a scientific software package (Scilab) and...
Thitima Theppaya, Pichaya Tandayya, Chatchai Janta...
ECAI
2004
Springer
15 years 9 months ago
FIRE: An Integrated Trust and Reputation Model for Open Multi-Agent Systems
Trust and reputation are central to effective interactions in open multi-agent systems in which agents, that are owned by a variety of stakeholders, can enter and leave the system ...
Trung Dong Huynh, Nicholas R. Jennings, Nigel R. S...
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
15 years 10 months ago
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development proces...
Holger Salzmann, Bernd Froehlich
TROB
2008
108views more  TROB 2008»
15 years 4 months ago
On the Synthesis of Haptic Textures
Advanced, synthetic haptic virtual environments require textured virtual surfaces. We found that texturing smooth surfaces often reduces the system passivity margin of a haptic sim...
Gianni Campion, Vincent Hayward