In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
Abstract. We describe a distributed architecture for situated largescale agent-based simulations with predominately local interactions. The approach, implemented in AglobeX Simulat...
During face-to-face conversation, the speaker’s head is continually in motion. These movements serve a variety of important communicative functions. Our goal is to develop a mod...
Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e...
Virtual worlds may be enabling technologies for the next generation of business models, practices and innovations in service. We situate our research within the field of service s...