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133
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PC
2007
141views Management» more  PC 2007»
15 years 3 months ago
Physically based simulation of cloth on distributed memory architectures
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Bernhard Thomaszewski, Wolfgang Blochinger
133
Voted
ALIFE
2010
15 years 2 months ago
Modeling Social Learning of Language and Skills
We present a model of social learning of both language and skills, while assuming—insofar as possible—strict autonomy, virtual embodiment, and situatedness. This model is built...
Paul Vogt, Evert Haasdijk
136
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CIKM
2010
Springer
15 years 2 months ago
Challenges in personalized authority flow based ranking of social media
As the social interaction of Internet users increases, so does the need to effectively rank social media. We study the challenges of personalized ranking of blog posts. Web search...
Hassan Sayyadi, John Edmonds, Vagelis Hristidis, L...
148
Voted
FUNGAMES
2010
15 years 2 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
152
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HCSE
2010
15 years 2 months ago
The APEX Framework: Prototyping of Ubiquitous Environments Based on Petri Nets
Abstract. The user experience of ubiquitous environments is a determining factor in their success. The characteristics of such systems must be explored as early as possible to anti...
José Luís Silva, Óscar R. Rib...