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ICONFERENCE
2011
14 years 10 months ago
The structure of collaborative problem solving in a virtual math team
To develop a science of small-group interaction in groupware, we need a method for analyzing the structure of computer-mediated discourse. Conversation analysis offers an analysis...
Gerry Stahl
116
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SIGCSE
2002
ACM
135views Education» more  SIGCSE 2002»
15 years 3 months ago
Introducing computer science through animation and virtual worlds
We describe a course for non-majors that teaches computer science concepts and programming by creating simple animations and building 2D and 3D virtual worlds. Students work with ...
Susan H. Rodger
CHI
2009
ACM
15 years 1 months ago
Bezier lights: establishing virtual boundaries in indoor environments
In this paper we introduce Bezier Lights, an intelligent lighting system that allows users to intuitively establish virtual boundaries in indoor environments. Boundaries can be ea...
Yuichiro Takeuchi
CHI
2008
ACM
16 years 3 months ago
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Motion constraints providing guidance for 3D navigation have recently been suggested as a way of offloading some of the cognitive effort of traversing complex 3D environments on a...
Niklas Elmqvist, Mihail Eduard Tudoreanu, Philippa...
118
Voted
GRAPHITE
2006
ACM
15 years 9 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...