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PRESENCE
2002
116views more  PRESENCE 2002»
14 years 9 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
CHI
2003
ACM
15 years 9 months ago
The effectiveness of multiscale collaboration in virtual environments
Adding multiscale capabilities to collaborative virtual environments can potentially help people work on very large electronic worlds. Our experiment shows that user performance o...
Xiaolong Zhang, George W. Furnas
81
Voted
CHI
2003
ACM
15 years 9 months ago
When one isn't enough: an analysis of virtual desktop usage strategies and their implications for design
Screen space is a limited resource for computer users-multiple monitors are one means of workspace expansion, and "virtual desktops" are yet another way to increase scre...
Meredith Ringel
PCI
2005
Springer
15 years 2 months ago
Interactive Dynamics for Large Virtual Reality Applications
Abstract. Recent commercial virtual reality shows have become very demanding in terms of interactive credibility and visual realism. In an effort to push further the immersive qual...
Georgios Papaioannou
VLC
2002
118views more  VLC 2002»
14 years 9 months ago
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required...
Marcelo Kallmann, Daniel Thalmann