A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
Adding multiscale capabilities to collaborative virtual environments can potentially help people work on very large electronic worlds. Our experiment shows that user performance o...
Screen space is a limited resource for computer users-multiple monitors are one means of workspace expansion, and "virtual desktops" are yet another way to increase scre...
Abstract. Recent commercial virtual reality shows have become very demanding in terms of interactive credibility and visual realism. In an effort to push further the immersive qual...
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required...