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CGI
2006
IEEE
15 years 10 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
CONIELECOMP
2006
IEEE
15 years 10 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
152
Voted
MMM
2006
Springer
111views Multimedia» more  MMM 2006»
15 years 10 months ago
Real-time 3D fire simulation using a spring-mass model
We present a method for real-time simulation of 3dimensional fire inspired by an old mechanical trick known as the “silk torch”. Motivated by the proven illusive effect of si...
Murat Balci, Hassan Foroosh
ACMDIS
2006
ACM
15 years 10 months ago
SESAME: towards better 3D conceptual design systems
Conceptual design dominates the early stages of most creative design processes. During these stages, the designer makes important decisions about the parameters of a model that ar...
Ji-Young Oh, Wolfgang Stürzlinger, John Danah...
MIR
2006
ACM
145views Multimedia» more  MIR 2006»
15 years 10 months ago
Similarity learning via dissimilarity space in CBIR
In this paper, we introduce a new approach to learn dissimilarity for interactive search in content based image retrieval. In literature, dissimilarity is often learned via the fe...
Giang P. Nguyen, Marcel Worring, Arnold W. M. Smeu...