Traditional knowledge representations were developed to encode complete, explicit and executable programs, a goal that makes them less than ideal for representing the incomplete an...
We have been using the concept map of the domain, enhanced with pedagogical concepts called learning objectives, as the overlay student model in our intelligent tutors for program...
We present a new approach for creating dynamic illustrations to assist in the understanding of concepts in physics and mathematics using pen-based interaction. Our approach builds...
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Abstract. In this paper we examine whether the student-to-tutor convergence of lexical and speech features is a useful predictor of learning in a corpus of spoken tutorial dialogs....