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SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
AVI
2010
14 years 11 months ago
An architecture and a visual interface for tagging the 3D web
Content classification performed by end users is spreading through the web. Most of the work done so far is related to the hypermedia web. In spite of that, there is a growing mas...
Fabio Pittarello
ISM
2005
IEEE
127views Multimedia» more  ISM 2005»
15 years 3 months ago
Distributed User Interface Elements to support Smart Interaction Spaces
In this paper we show how an interactive system can be distributed among several peer devices. By taking advantage of the current trend towards ambient intelligent environments, w...
Kris Luyten, Karin Coninx
CHI
2006
ACM
15 years 10 months ago
PhotoArcs: a tool for creating and sharing photo-narratives
The PhotoArcs interface aims to enable easy and fun creation and manipulation of photo-narratives to encourage sharing and interaction. PhotoArcs leverages the benefits of existin...
Morgan Ames, Lilia Manguy

Publication
233views
16 years 8 months ago
Error Characteristics of Fiber Distributed Data Interface (FDDI)
An analysis is made of the impact of various design decisions on the error detection capability of the fiber distributed data interface (FDDI), a 100-Mb/s fiber-optic LAN stardard ...
R. Jain