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ACMACE
2006
ACM
15 years 8 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
IMC
2006
ACM
15 years 8 months ago
A study of malware in peer-to-peer networks
Peer-to-peer (P2P) networks continue to be popular means of trading content. However, very little protection is in place to make sure that the files exchanged in these networks a...
Andrew J. Kalafut, Abhinav Acharya, Minaxi Gupta
IMC
2006
ACM
15 years 8 months ago
Comprehensive view of a live network coding P2P system
In this paper we present the first implementation of a P2P content distribution system that uses Network Coding. Using results from live trials with several hundred nodes, we pro...
Christos Gkantsidis, John Miller, Pablo Rodriguez
IMC
2006
ACM
15 years 8 months ago
Unexpected means of protocol inference
Network managers are inevitably called upon to associate network traffic with particular applications. Indeed, this operation is critical for a wide range of management functions...
Justin Ma, Kirill Levchenko, Christian Kreibich, S...
IMC
2006
ACM
15 years 8 months ago
The need for cross-layer information in access point selection algorithms
The low price of commodity wireless LAN cards and access points (APs) has resulted in the rich proliferation of high density WLANs in enterprise, academic environments, and public ...
Karthikeyan Sundaresan, Konstantina Papagiannaki