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WSCG
2004
138views more  WSCG 2004»
14 years 11 months ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...
AINA
2006
IEEE
15 years 3 months ago
Communication between Outdoor Field and Immersive Virtual Environment
This paper proposes the concept of the hybrid information space that integrates the information space seamlessly between the real world and the virtual world, and the prototype sy...
Tetsuro Ogi, Tetsuro Fujise
VRST
2003
ACM
15 years 3 months ago
Partitioning crowded virtual environments
We investigate several techniques that partition a crowded virtual environment into regions that can be managed by separate servers or mapped onto different multicast groups. When...
Anthony Steed, Roula Abou-Haidar
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 3 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
AGILE
2009
Springer
281views GIS» more  AGILE 2009»
15 years 4 months ago
3D Wayfinding Choremes: A Cognitively Motivated Representation of Route Junctions in Virtual Environments
Research in cognitive sciences suggests that orientation and navigation along routes can be improved if the graphical representation is aligned with the user’s mental concepts o...
Tassilo Glander, Denise Peters, Matthias Trapp, J&...