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CN
1999
156views more  CN 1999»
14 years 9 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
NETGAMES
2006
ACM
15 years 3 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
ISCOPE
1998
Springer
15 years 2 months ago
Dynamic Reconfiguration and Virtual Machine Management in the Harness Metacomputing System
Metacomputing frameworks have received renewed attention of late, fueled both by advances in hardware and networking, and by novel concepts such as computational grids. However the...
Mauro Migliardi, Jack Dongarra, Al Geist, Vaidy S....
PDP
2006
IEEE
15 years 3 months ago
A Distributed Approach to Construction of Topology Mismatching Aware P2P Overlays in Wireless Ad Hoc Networks
Peer-to-Peer computing is mainly based on the virtual overlay network constructed in the application layer. Often, there is topology mismatching between the overlay network and th...
Yu Huang 0002, Beihong Jin, Jiannong Cao
NPC
2004
Springer
15 years 3 months ago
Accurate Emulation of Wireless Sensor Networks
Abstract. Wireless sensor networks (WSNs) have a wide range of useful, datacentric applications, and major techniques involved in these applications include in-network query proces...
Hejun Wu, Qiong Luo, Pei Zheng, Bingsheng He, Lion...