We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
Stereo algorithms for structure reconstruction demand accurate disparities with low mismatch errors
and false positives. Mismatch errors in large textureless regions force most a...
We present a robust and efficient algorithm for the pairwise non-rigid registration of partially overlapping 3D surfaces. Our approach treats non-rigid registration as an optimiza...
Qi-Xing Huang, Bart Adams, Martin Wicke, Leonidas ...
We present a deterministic approximation algorithm to compute logarithm of the number of `good' truth assignments for a random k-satisfiability (k-SAT) formula in polynomial ...
In this paper, we present a BPM (Bézier Patch Mapping) algorithm which generates a strictly non-self-overlapping structured quadrilateral grid in a given four-sided planar region...