One of the steps in the Arbitrary Lagrangian Eulerian (ALE) algorithm is the improvement of the quality of the computational mesh. This step, commonly referred to as rezoning, is ...
Markus Berndt, Milan Kucharik, Mikhail J. Shashkov
— The problem of representing environments of a mobile robot has been studied intensively in the past. The predominant approaches for geometric representations are gridbased or l...
—We are interested in 3-dimensional images given as arrays of voxels with intensity values. Extending these values to a continuous function, we study the robustness of homology c...
Paul Bendich, Herbert Edelsbrunner, Michael Kerber
We present a system that learns to follow navigational natural language directions. Where traditional models learn from linguistic annotation or word distributions, our approach i...
In this paper, we propose an algorithm that recovers binocular disparities in accordance with the surface properties of the scene under consideration. To do so, we estimate the di...