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CVPR
2008
IEEE
16 years 2 months ago
Particle filtering for registration of 2D and 3D point sets with stochastic dynamics
In this paper, we propose a particle filtering approach for the problem of registering two point sets that differ by a rigid body transformation. Typically, registration algorithm...
Romeil Sandhu, Samuel Dambreville, Allen Tannenbau...
111
Voted
VIS
2007
IEEE
235views Visualization» more  VIS 2007»
16 years 1 months ago
Efficient Surface Reconstruction using Generalized Coulomb Potentials
We propose a novel, geometrically adaptive method for surface reconstruction from noisy and sparse point clouds, without orientation information. The method employs a fast convecti...
Andrei C. Jalba, Jos B. T. M. Roerdink
102
Voted
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 1 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
107
Voted
ICML
1998
IEEE
16 years 1 months ago
Q2: Memory-Based Active Learning for Optimizing Noisy Continuous Functions
This paper introduces a new algorithm, Q2, foroptimizingthe expected output ofamultiinput noisy continuous function. Q2 is designed to need only a few experiments, it avoids stron...
Andrew W. Moore, Jeff G. Schneider, Justin A. Boya...
228
Voted
ASPLOS
2009
ACM
16 years 1 months ago
Kendo: efficient deterministic multithreading in software
Although chip-multiprocessors have become the industry standard, developing parallel applications that target them remains a daunting task. Non-determinism, inherent in threaded a...
Marek Olszewski, Jason Ansel, Saman P. Amarasinghe