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» Interval analysis for computer graphics
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138
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GD
2008
Springer
15 years 4 months ago
Rapid Multipole Graph Drawing on the GPU
Abstract. As graphics processors become powerful, ubiquitous and easier to program, they have also become more amenable to general purpose high-performance computing, including the...
Apeksha Godiyal, Jared Hoberock, Michael Garland, ...
157
Voted
ACMACE
2007
ACM
15 years 7 months ago
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
Bill Kapralos, Nathan Mekuz
129
Voted
VISSYM
2007
15 years 6 months ago
Flexible And Topologically Localized Segmentation
One of the most common visualization tasks is the extraction of significant boundaries, often performed with isosurfaces or level set segmentation. Isosurface extraction is simple...
Gunnar Johansson, Ken Museth, Hamish Carr
126
Voted
SI3D
2005
ACM
15 years 9 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
147
Voted
VISUALIZATION
2003
IEEE
15 years 9 months ago
Producing High Quality Visualizations of Large-Scale Simulations
This paper describes the work of a team of researchers in computer graphics, geometric computing, and civil engineering to produce a visualization of the September 2001 attack on ...
Voicu Popescu, Chris Hoffmann, Sami Kilic, Mete So...