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EGH
2007
Springer
15 years 3 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
89
Voted
SI3D
2005
ACM
15 years 3 months ago
Adaptive sampling of intersectable models exploiting image and object-space coherence
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
Anders Adamson, Marc Alexa, Andrew Nealen
VRML
2010
ACM
15 years 1 months ago
SpiderGL: a JavaScript 3D graphics library for next-generation WWW
Thanks to the WebGL graphics API specification for the JavaScript programming language, the possibility of using the GPU capabilities in a web browser without the need for an ad-...
Marco Di Benedetto, Federico Ponchio, Fabio Ganove...
FPL
2006
Springer
211views Hardware» more  FPL 2006»
15 years 1 months ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
APVIS
2008
14 years 11 months ago
ZAME: Interactive Large-Scale Graph Visualization
We present the Zoomable Adjacency Matrix Explorer (ZAME), a visualization tool for exploring graphs at a scale of millions of nodes and edges. ZAME is based on an adjacency matrix...
Niklas Elmqvist, Thanh-Nghi Do, Howard Goodell, Na...