While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
View Synchrony (VS) is a powerful abstraction in the design and implementation of dependable distributed systems. By ensuring that processes deliver the same set of messages in ea...
We consider distributed opportunistic scheduling (DOS) in wireless ad-hoc networks, where many links contend for the same channel using random access. In such networks, distribute...
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...