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NETGAMES
2006
ACM
15 years 10 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
CHI
2004
ACM
15 years 10 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
DSN
2002
IEEE
15 years 9 months ago
Reducing the Cost of Group Communication with Semantic View Synchrony
View Synchrony (VS) is a powerful abstraction in the design and implementation of dependable distributed systems. By ensuring that processes deliver the same set of messages in ea...
José Orlando Pereira, Luís Rodrigues...
MOBIHOC
2007
ACM
16 years 4 months ago
Distributed opportunistic scheduling for ad-hoc communications: an optimal stopping approach
We consider distributed opportunistic scheduling (DOS) in wireless ad-hoc networks, where many links contend for the same channel using random access. In such networks, distribute...
Dong Zheng, Weiyan Ge, Junshan Zhang
PODC
2009
ACM
16 years 5 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...