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ACMACE
2009
ACM
15 years 5 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
AIR
2004
91views more  AIR 2004»
15 years 4 months ago
A Personalized Defection Detection and Prevention Procedure based on the Self-Organizing Map and Association Rule Mining: Applie
Abstract. Customer retention is an increasingly pressing issue in today's competitive environment. This paper proposes a personalized defection detection and prevention proced...
Hee Seok Song, Jae Kyeong Kim, Yeong Bin Cho, Soun...
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
15 years 4 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
ICC
2007
IEEE
171views Communications» more  ICC 2007»
15 years 10 months ago
The Free-Space Optics System Using QCL: Models and Solutions
– Two of the important issues in the free-space optics (FSO) communication systems are the building sway and atmospheric interference. In this paper, the optimization models for ...
Xian Liu
CSFW
2005
IEEE
15 years 10 months ago
Game-Based Analysis of Denial-of-Service Prevention Protocols
Availability is a critical issue in modern distributed systems. While many techniques and protocols for preventing denial of service (DoS) attacks have been proposed and deployed ...
Ajay Mahimkar, Vitaly Shmatikov