We investigate the price of anarchy of a load balancing game with K dispatchers. The service rates and holding costs are assumed to depend on the server, and the service disciplin...
Typically, topology control is perceived as a per-node transmit power control process that achieves certain networklevel objectives. We take an alternative approach of controlling ...
: Network games play a fundamental role in understanding behavior in many domains, ranging from communication networks through markets to social networks. Such networks are used, a...
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...