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ACMACE
2009
ACM
15 years 11 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
148
Voted
NETGAMES
2006
ACM
15 years 11 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
NETGAMES
2003
ACM
15 years 10 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
142
Voted
CRYPTO
2000
Springer
149views Cryptology» more  CRYPTO 2000»
15 years 9 months ago
A Cryptographic Solution to a Game Theoretic Problem
In this work we use cryptography to solve a game-theoretic problem which arises naturally in the area of two party strategic games. The standard game-theoretic solution concept for...
Yevgeniy Dodis, Shai Halevi, Tal Rabin
TSP
2008
116views more  TSP 2008»
15 years 4 months ago
Optimal Linear Precoding Strategies for Wideband Noncooperative Systems Based on Game Theory - Part I: Nash Equilibria
In this two-part paper, we propose a decentralized strategy, based on a game-theoretic formulation, to find out the optimal precoding/multiplexing matrices for a multipoint-to-mult...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...