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INTETAIN
2009
Springer
16 years 19 days ago
Navigating a Maze with Balance Board and Wiimote
Abstract. Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users ...
Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet...
IPPS
2007
IEEE
16 years 11 days ago
A Design and Analysis of a Hybrid Multicast Transport Protocol for the Haptic Virtual Reality Tracheotomy Tele-Surgery Applicati
Nowadays, distributed collaborative virtual environments are used in many scenarios such as tele-surgery, gaming, and industrial training, However several challenging issues remai...
Azzedine Boukerche, Haifa Maamar, Abuhoss Hossain
CIG
2006
IEEE
16 years 4 days ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
SKG
2006
IEEE
16 years 2 days ago
Simulate Grid Resource Trading via Cognitive Agent: A Case Study
In this paper, we explore the market-based grid resource trading system from the social perspective and the collaborative computing perspective. We firstly introduce a novel fram...
Yuhui Qiu, Zhixing Huang
IAT
2005
IEEE
15 years 11 months ago
An Approximate Pareto Optimal Cooperative Negotiation Model for Multiple
Cooperative negotiation is proved to be an effective paradigm to solve complex dynamic multi-objective problems in which each objective is associated to an agent. When the multi-o...
Nicola Gatti, Francesco Amigoni