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AIM
2005
14 years 9 months ago
General Game Playing: Overview of the AAAI Competition
A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such...
Michael R. Genesereth, Nathaniel Love, Barney Pell
APPROX
2004
Springer
110views Algorithms» more  APPROX 2004»
15 years 2 months ago
Convergence Issues in Competitive Games
Vahab S. Mirrokni, Adrian Vetta
SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
14 years 9 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
EMSOFT
2005
Springer
15 years 3 months ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander
CORR
2010
Springer
258views Education» more  CORR 2010»
14 years 6 months ago
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where the lifetime of the network relies on battery powered nodes. Transmitting at high power reduces the l...
R. Valli, P. Dananjayan