Sciweavers

4109 search results - page 713 / 822
» Issues in Design and Implementation of Multimedia Software S...
Sort
View
167
Voted
ASPLOS
2011
ACM
14 years 7 months ago
Pocket cloudlets
Cloud services accessed through mobile devices suffer from high network access latencies and are constrained by energy budgets dictated by the devices’ batteries. Radio and batt...
Emmanouil Koukoumidis, Dimitrios Lymberopoulos, Ka...
ECOOPW
2000
Springer
15 years 8 months ago
Metadata and Adaptive Object-Models
Abstract. The unrelenting pace of change that confronts contemporary software developers compels them to make their applications more configurable, flexible, and adaptable. A way t...
Joseph W. Yoder, Reza Razavi
ACMACE
2005
ACM
15 years 9 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
151
Voted
NETGAMES
2006
ACM
15 years 10 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ICIP
1997
IEEE
15 years 7 months ago
Object Based Video with Progressive Foreground
A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated b...
Donald M. Monro, Huijuan Li, J. A. Nicholls