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» Issues in Designing and Implementing a Scalable Virtual Inte...
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VRML
2006
ACM
15 years 3 months ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
SIGECOM
2000
ACM
147views ECommerce» more  SIGECOM 2000»
15 years 1 months ago
MultECommerce: a distributed architecture for collaborative shopping on the WWW
The WWW has made information and services more available than ever before. Many of the first Web applications have been emulations of real world activities, in particular, e-comme...
Stefano Puglia, Robert Carter, Ravi Jain
SIGCOMM
2009
ACM
15 years 4 months ago
CrossTalk: scalably interconnecting instant messaging networks
We consider the problem of interconnecting a simple type of social network: Instant Messaging services. Today, users are members of various IM communities such as AOL, Yahoo, and ...
Marti A. Motoyama, George Varghese
MUE
2007
IEEE
128views Multimedia» more  MUE 2007»
15 years 3 months ago
Designing, Developing, and Evaluating Context-Aware Systems
Context and context-awareness have been central issues in ubiquitous computing research for the last decade. Advances with regard to context acquisition and activity recognition a...
Yoosoo Oh, Albrecht Schmidt, Woontack Woo
TON
2010
115views more  TON 2010»
14 years 4 months ago
Feedback-Based Scheduling for Load-Balanced Two-Stage Switches
Abstract--A framework for designing feedback-based scheduling algorithms is proposed for elegantly solving the notorious packet missequencing problem of a load-balanced switch. Unl...
Bing Hu, Kwan L. Yeung