This paper presents a robust and efficient skeleton-based graph matching method for object recognition and recovery applications. The novel feature is to unify both object recogni...
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
This study presents a boundary-based corner detection method that achieves robust detection for digital objects containing wide angles and various curves using curvature. The bound...
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
In this paper we present a system to recognize the hand motion of Taiwanese Sign Language (TSL) using the Hidden Markov Models (HMMs) through a vision-based interface. Our hand mot...