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CVPR
2009
IEEE
3130views Computer Vision» more  CVPR 2009»
16 years 4 months ago
Motion Capture Using Joint Skeleton Tracking and Surface Estimation
This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a m...
Juergen Gall (BIWI, ETH Zurich), Carsten Stoll (Ma...
IE
2007
14 years 11 months ago
Evolving images for entertainment
Images are widely used in media contexts such as web design, games and video animation. The process of creating interesting images can be enjoyable if a useful tool is involved. I...
Qinying Xu, Daryl J. D'Souza, Victor Ciesielski
GROUP
2010
ACM
14 years 7 months ago
Why it works (when it works): success factors in online creative collaboration
Online creative collaboration (peer production) has enabled the creation of Wikipedia and open source software (OSS), and is rapidly expanding to encompass new domains, such as vi...
Kurt Luther, Kelly E. Caine, Kevin Ziegler, Amy Br...
CHI
2004
ACM
15 years 3 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
IWEC
2008
14 years 11 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra