Sciweavers

602 search results - page 11 / 121
» Knowledge Base Compilation and the Language Design Game
Sort
View
TOG
2002
114views more  TOG 2002»
15 years 4 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
ESOP
2000
Springer
15 years 8 months ago
A Calculus for Compiling and Linking Classes
Abstract. We describe a low-level calculus, called ink (pronounced "links"), designed to serve as an intermediate representation in compilers for class-based objectorient...
Kathleen Fisher, John H. Reppy, Jon G. Riecke
SAC
2005
ACM
15 years 10 months ago
A two-dimensional separation of concerns for compiler construction
During language evolution, compiler construction is usually d along two dimensions: defining new abstract syntax tree (AST) classes, or adding new operations. In order to facilita...
Xiaoqing Wu, Suman Roychoudhury, Barrett R. Bryant...
CASES
2006
ACM
15 years 11 months ago
Automatic performance model construction for the fast software exploration of new hardware designs
Developing an optimizing compiler for a newly proposed architecture is extremely difficult when there is only a simulator of the machine available. Designing such a compiler requ...
John Cavazos, Christophe Dubach, Felix V. Agakov, ...
DLS
2010
277views Languages» more  DLS 2010»
15 years 3 months ago
Factor: a dynamic stack-based programming language
Factor is a new dynamic object-oriented programming language. It began as an embedded scripting language and evolved to a mature application development language. The language has...
Sviatoslav Pestov, Daniel Ehrenberg, Joe Groff