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» Knowledge Base Compilation and the Language Design Game
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138
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ACMACE
2006
ACM
15 years 9 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
139
Voted
ATAL
2011
Springer
14 years 3 months ago
GUARDS: game theoretic security allocation on a national scale
Building on research previously reported at AAMAS conferences, this paper describes an innovative application of a novel gametheoretic approach for a national scale security deplo...
James Pita, Milind Tambe, Christopher Kiekintveld,...
121
Voted
ICMCS
2005
IEEE
114views Multimedia» more  ICMCS 2005»
15 years 9 months ago
A User-Oriented Multimodal-Interface Framework for General Content-Based Multimedia Retrieval
A user-oriented multimodal interface (MMI) framework is proposed. Considering the complexities of media connotations and uncertainties of the user’s demands, content-based retri...
Jinchang Ren, Theodore Vlachos, Vasileios Argyriou
112
Voted
ICAS
2006
IEEE
140views Robotics» more  ICAS 2006»
15 years 9 months ago
Control System Framework for Autonomous Robots Based on Extended State Machines
We present a new framework optimized for the design, implementation, and testing of control systems for autonomous robots. It is based on a new visual specification language whic...
Torsten Merz, Piotr Rudol, Mariusz Wzorek
WOLLIC
2009
Springer
15 years 10 months ago
Ludics and Its Applications to Natural Language Semantics
Abstract. Proofs in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We shall follow the same idea by proposing that sentenc...
Alain Lecomte, Myriam Quatrini