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CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
14 years 9 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
PODC
1989
ACM
15 years 1 months ago
Knowledge, Probability, and Adversaries
: What should it mean for an agent to know or believe an assertion is true with probability :99? Di erent papers FH88, FZ88, HMT88] give di erent answers, choosing to use quite di ...
Joseph Y. Halpern, Mark R. Tuttle
ACG
2009
Springer
15 years 4 months ago
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search
Abstract. We present a new exploration term, more efficient than classical UCT-like exploration terms. It combines efficiently expert rules, patterns extracted from datasets, All-M...
Guillaume Chaslot, Christophe Fiter, Jean-Baptiste...
AAAI
2006
14 years 11 months ago
Walk the Talk: Connecting Language, Knowledge, and Action in Route Instructions
Following verbal route instructions requires knowledge of language, space, action and perception. We present MARCO, an agent that follows free-form, natural language route instruc...
Matt MacMahon, Brian Stankiewicz, Benjamin Kuipers
ECAI
2004
Springer
15 years 3 months ago
From Knowledge-Based Programs to Graded Belief-Based Programs Part I: On-Line Reasoning
Knowledge-based programs (KBPs) are a powerful notion for expressing action policies in which branching conditions refer to implicit knowledge and call for a deliberation task at e...
Noël Laverny, Jérôme Lang