Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Abstract. Multi-attribute negotiation has been extensively studied from a gametheoretic viewpoint. In negotiation settings, utility functions are used to express agent preferences....
Abstract—We introduce a game-theoretic framework for reasoning about bandwidth attacks, a common form of distributed denial of service (DDoS) attacks. In particular, our traffic...
The typical software engineering course consists of lectures in which concepts and theories are conveyed, along with a small “toy” software engineering project which attempts ...
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...