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FDG
2009
ACM
15 years 2 months ago
Scenario generation for emergency rescue training games
Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Kenneth Hullett, Michael Mateas
DLOG
2009
14 years 7 months ago
A Combination of Boolean Games with Description Logics for Automated Multi-Attribute Negotiation
Abstract. Multi-attribute negotiation has been extensively studied from a gametheoretic viewpoint. In negotiation settings, utility functions are used to express agent preferences....
Thomas Lukasiewicz, Azzurra Ragone
LCN
2007
IEEE
15 years 4 months ago
A Game-Theoretic Framework for Bandwidth Attacks and Statistical Defenses
Abstract—We introduce a game-theoretic framework for reasoning about bandwidth attacks, a common form of distributed denial of service (DDoS) attacks. In particular, our traffic...
Mark E. Snyder, Ravi Sundaram, Mayur Thakur
CSEE
2003
Springer
15 years 3 months ago
An Experimental Card Game for Teaching Software Engineering
The typical software engineering course consists of lectures in which concepts and theories are conveyed, along with a small “toy” software engineering project which attempts ...
Alex Baker, Emily Oh Navarro, André van der...
EWCBR
2008
Springer
14 years 11 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...