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ICFP
2012
ACM
13 years 8 months ago
Nested data-parallelism on the gpu
Graphics processing units (GPUs) provide both memory bandwidth and arithmetic performance far greater than that available on CPUs but, because of their Single-Instruction-Multiple...
Lars Bergstrom, John H. Reppy
IPPS
1996
IEEE
15 years 10 months ago
Support for Extensibility and Reusability in a Concurrent Object-Oriented Programming Language
In many concurrent programming languages programs are difficult to extend and modify. This is because changes in a concurrent program (either through modification or extension) re...
Raju Pandey, James C. Browne
IPPS
2007
IEEE
16 years 17 days ago
A Study of Design Efficiency with a High-Level Language for FPGAs
Over the years reconfigurable computing devices such as FPGAs have evolved from gate-level glue logic to complex reprogrammable processing architectures. However, the tools used f...
Zain-ul-Abdin, Bertil Svensson
ECOOPWEXCEPTION
2000
Springer
15 years 10 months ago
Portable Implementation of Continuation Operators in Imperative Languages by Exception Handling
Abstract. This paper describes a scheme of manipulating (partial) continuations in imperative languages such as Java and C++ in a portable manner, where the portability means that ...
Tatsurou Sekiguchi, Takahiro Sakamoto, Akinori Yon...
SIGGRAPH
1998
ACM
15 years 10 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra