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ICDCS
2012
IEEE
13 years 2 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
DSRT
2003
IEEE
15 years 5 months ago
An Event-Synchronization Protocol for Parallel Simulation of Large-Scale Wireless Networks
We present a new conservative event-synchronization protocol, time-based synchronization, for parallel discreteevent simulation of mobile ad hoc wireless networks. Simulators that...
Clinton Kelly IV, Rajit Manohar
ARCS
2005
Springer
15 years 5 months ago
Organic Architectures for Large-Scale Environment-Aware Sensor Networks
This paper examines how methods inspired by biological processes can be applied to the design of large-scale environment-aware sensor networks. Our ultimate goal are systems conta...
Paul Lukowicz, Erhardt Barth, Jan T. Kim
LCN
2006
IEEE
15 years 5 months ago
Merit of PHY-MAC Cross-Layer Carrier Sensing: A MAC-Address-based Physical Carrier Sensing Scheme for Solving Hidden-Node and Ex
This paper examines how various carrier-sensing schemes affect the exposed-node (EN) and hidden-node (HN) phenomena. In the process, we identify a new carrier-sensing mechanism fo...
An Chan, Soung Chang Liew
WSC
2004
15 years 1 months ago
On-Demand Computation of Policy Based Routes for Large-Scale Network Simulation
Routing table storage demands pose a significant obstacle for large-scale network simulation. On-demand computation of routes can alleviate those problems for models that do not r...
Michael Liljenstam, David M. Nicol